![]() The events of earlier games and even the Great Diffusion, to a degree, have come to be regarded as archaeology or even mythology by this time. Even the relevant backstory postdates all other games, beginning with the Great Diffusion in 1247 GUE. Return to Zork is set in the year 1647 GUE, later than any other game in the fictitious history of Zork, including those made after it. Kotick noted in 1996 that "Zork on a brick would sell 100,000 copies". The goal was to capitalize on Activision's lucrative back catalog of licenses, chief among them Zork. Purchasing the company with his business associates, Kotick "fired all 200 employees and implemented a bankruptcy reorganization plan", according to Jeff Sengstack of NewMedia. Return to Zork was a key part of Activision's attempt to revive the company, overseen by new president Bobby Kotick. ![]() It also offers multiple ways to "complete" the game. Unlike Myst, which had no extraspatial dimensions of functionality, Return to Zork features multiple ways of interacting with each object in the game world, as well as with several non-player characters also present in the world via a menu which appears on the left side of the screen. The overall gameplay style was somewhat similar to Myst, although Return to Zork predated Myst by a few months. Unlike the previous games in the Zork franchise, which were text adventures, Return to Zork takes place from a first-person perspective and makes use of video-captured actors as well as detailed graphics and a musical score a point-and-click interface replaced the text parser for the first time in a Zork game. It was developed by Activision and was the final Zork game to be published under the Infocom label. Return to Zork is a 1993 graphic adventure game in the Zork series.
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