If Hole Punch does have punches from Mario, he will instead use Throwing Punches, ejecting all of his punches from board spaces at Mario for 2 damage each, and then charging up any punches from Mario's body for 5 damage each. If Mario is out of range and Hole Punch does not have any punches from Mario, he will use Gettin' Down, dealing 7 damage. Any of Mario's body can be recovered when Hole Punch drops punches, at which point one of Mario's body punches will appear as a space, which when picked up, restores as much maximum HP and attack power as the previous Hole Punch removed. When Hole Punch attacks, if Mario is close enough and Hole Punch either does not have any punches from Mario or was damaged that turn, he will use Hole Punch to punch out a part of Mario, reducing his maximum HP and attack power, then use Base Slap, dealing 12-13 damage. Hitting the front or side of Hole Punch does not deal any damage, so Mario must instead navigate behind his lid and use a Hammer attack to deal damage, in the process also releasing 2 or 3 of his punches, which restore random holes. Falling into any other holes causes Mario to trip, wasting his turn, after which Hole Punch uses Main Squeeze, dealing 16 or 17 points of damage. This process, at the beginning of the battle, damages and deactivates, but not removes, the ON button. And, seeing as there's no sun to rise in here, that means this groove is never gonna end! HEY! C'mon!” - Hole Punch, Paper Mario: The Origami Kingīefore each normal ring movement, Hole Punch uses the move Hole Punch, raising the ring closest to him to repeatedly punch out holes in four different spaces, removing any icons on them, then spinning to slightly scramble the spaces. I'm gonna own this dance floor till the break of dawn. This returns the desert to its regular state.īattle “I am PUMPED. Doing so drops the disco ball, breaking it open to release the sun, revealing it as its source of light. With everyone back to normal, Mario can use the Magic Circle that appears to destroy the yellow streamer. Upon defeat, he counts down from three and explodes, launching the faces he collected from the Toads. He challenges Mario to a literal face-off on the dance floor. Once all of the Toads are found and returned to the disco room, they hit the dance floor, eventually getting the attention of Hole Punch, who bursts out of his room and slams the dance floor, frightening the Toads away. The disk jockey gives Professor Toad a boom box, allowing him to explore the temple and pick up the Toads within. After playing "Thrills at Night", the Hole Punch becomes satisfied and requests an audience to join on the dance floor. If he does not like the piece, he insults it and wants a different piece. Mario must bring the disk jockey records for him to play for Hole Punch. The disk jockey begs for a second chance and asks Mario to help him find a better record. Suddenly, someone behind a large set of doors calls out and stops the music, demanding a better piece to groove to, threatening to punch out his face, as he did with all the other Toads in the temple. When Mario reaches the top of the temple, he finds himself in a disco room with a large disco ball, a Toad as the disk jockey, and an origami Goomba, Shy Guy, and Boo out on the dance floor. He is an oversized, yellow hole puncher featuring King Olly's logo on his black lid. Hole Punch, The Disco Devil is a member of the Legion of Stationery who guards the end of the yellow streamer and serves as the boss of the Temple of Shrooms in Paper Mario: The Origami King. Hole Punch's Collectible Treasure in the Musée Champignon.
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